Matt Poker
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Matt Poker

Realtime Texas Hold'em — split Web / Auth / Game services, deterministic Domain engine, live Socket.io tables, full hand replay, built for distributed scale and host failover

Architecture & boundaries

1 / 5
  • Web = UI + BFF only — never runs poker rules
  • Game = authoritative for all tables
  • Domain = pure deterministic engine, no I/O
  • Auth = identity; Game verifies who can act
Next.jsTypeScriptExpressSocket.ioPrismaRedisZodpnpmDocker

*Play money only